Gain a temporary barrier on kill for 15 health (+15 per stack).
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
10% (+10% per stack) chance to bleed an enemy for 240% base damage.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
AtG Missile Mk. 1
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
4% (+4% on the stack) chance on kill to drop a treasure worth $25. Scales over time.
Gain a 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
Gain +1 (+1 per stack) maximum jump count.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
Item Scrap, Green
Does nothing. Prioritized when used with 3D Printers.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
Dealing damage heals you for 1 (+1 per stack) health.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
Instantly kill Elite monsters below 13% (+13% per stack) health.
Old War Stealthkit
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
Leaving combat boosts your movement speed by 30% (+30% per stack).
Increase armor by 30 (+30 per stack) while sprinting.
Hits that deal more than 400% damage also blast enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
Jumping while sprinting boosts you forward by 10m (+10m per stack).
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
57 Leaf Clover
All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
Reduce skill cooldowns by 25% (+25% per stack).
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
Dio’s Best Friend
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
Killing an enemy surrounds you with an ice storm that deals 600% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Interstellar Desk Plant
On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 10% of maximum health every second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
Item Scrap, Red
Does nothing. Prioritized when used with 3D Printers.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Heal +100% (+100% per stack) more.
Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn’t kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
Sentient Meat Hook
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
Kills reduce equipment cooldown by 4s (+2s per stack).
Unstable Tesla Coil
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
Wake of Vultures
Gain the power of any killed elite monster for 8s (+5s per stack).
A stone shard with immense power.
10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
Increases ALL stats by 10% (+10% per stack).
Item Scrap, Yellow
Does nothing. Prioritized when used with 3D Printers.
Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be ‘tethered’ to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
Heal from incoming damage for 15 (+15 per stack).
Every 30 seconds, summon a Beetle Guard with a bonus of 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
Beads of Fealty
Seems to do nothing… but…
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
Essence of Heresy
Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
Gesture of the Drowned
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
Hooks of Heresy
Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 175% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
Strides of Heresy
Replace your Utility Skill with Shadowfade. Fadeaway, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Visions of Heresy
Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Effigy of Grief
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%. When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
Disposable Missile Launcher
Fire a swarm of 12 missiles that deal 12×300% damage.
Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
Instantly heal for 50% of your maximum health.
Forgive Me Please
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
Looks like it could power something. EXTREMELY unstable…
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
Gain 500 armor for 5 seconds.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
Gain +100% Critical Strike Chance for 8 seconds.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
Reveal all interactable within 500m for 10 seconds.
Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
Throw three large saw blades that slice through enemies for 3×400% damage. Also deals an additional 3×100% damage per second while bleeding enemies. Can strike enemies again on the way back.
Heal for 20% of the damage you deal. Lasts 8 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
Her Biting Embrace
Become an aspect of ice.
Become an aspect of fire.
Become an aspect of corruption.
Become an aspect of perfection.
Silence Between Two Strikes
Become an aspect of lightning.
Become an aspect of incorporeality.
Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
The Captain is a unique survivor that can control the battlefield with utility and damage – with help from the UES Safe Travels.
The Commando is a jack-of-all-trades character that is reliable in all situations of the game.
The Engineer is a unique class that requires planning and positioning to be successful.
The Heretic is a powerful character who can only be accessed through extraordinary means.
The Huntress is an extremely mobile but fragile survivor with a high damage output.
The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
The Mercenary is a high-skill melee survivor that uses his many dodges to weave in and out of combat.
MUL-T is an aggressive survivor who has the tools necessary for any job!
REX is a half-robot/half-plant that uses HP to cast devastating skills from a distance.
Artifact of Chaos
Friendly fire is enabled for both survivors and monsters alike.
Artifact of Command
Choose your items.
Artifact of Death
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
Artifact of Dissonance
Monsters can appear outside their usual environments.
Artifact of Enigma
Spawn with random equipment that changes every time it’s activated.
Artifact of Evolution
Monsters gain items between stages.
Artifact of Frailty
Fall damage is doubled and lethal.
Artifact of Glass
Allies deal 500% damage but have 10% health.
Artifact of Honor
Enemies can only spawn as elites.
Artifact of Kin
Monsters will be of only one type per stage.
Artifact of Sacrifice
Monsters drop items on death, but Chests no longer spawn.
Artifact of Soul
Wisps emerge from defeated monsters.
Artifact of Spite
Enemies drop multiple exploding bombs on death.
Artifact of Swarms
Monster spawns are doubled, but monster maximum health is halved.
Artifact of Vengeance
Your relentless doppelganger will invade every 10 minutes.