If you want the Risk of Rain 2 Items Cheat Sheet list then you are landed on the right page. Here we are providing all ROR 2 Items list.
Risk of Rain 2 is a thread person sitting game. The game was developed and published by Hopoo Games on 28 March 2019.
Risk of Rain 2 Items Cheat Sheet
Below all the rain hazards are 2 items such as Survivor, Artifacts, and more. If we missed any items please comment below to help other gamers.
Items
Armor-Piercing Rounds
Deal an additional 20% damage (+20% per stack) to bosses.
Backup Magazine

Add +1 (+1 per stack) charge of your Secondary skill.
Bison Steak

Increases maximum health by 25 (+25 per stack).
Bundle of Fireworks

Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
Bustling Fungus

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
Cautious Slug

Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
Crowbar

Deal +75% (+75% per stack) damage to enemies above 90% health.
Energy Drink

Sprint speed is improved by 25% (+25% per stack).
Focus Crystal

Increase damage to enemies within 13m by 20% (+20% per stack).
Gasoline

Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
Item Scrap, White

Does nothing. Prioritized when used with 3D Printers.
Lens-Maker’s Glasses

Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage.
Medkit

2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
Monster Tooth

Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
Paul’s Goat Hoof

Increases movement speed by 14% (+14% per stack).
Personal Shield Generator

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
Repulsion Armor Plate

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
Rusted Key

A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
Soldier’s Syringe

Increases attack speed by 15% (+15% per stack).
Sticky Bomb

5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
Stun Grenade

5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
Topaz Brooch

Gain a temporary barrier on kill for 15 health (+15 per stack).
Tougher Times

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
Tri-Tip Dagger

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
Warbanner

On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
AtG Missile Mk. 1

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
Bandolier

18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
Berzerker’s Pauldron

Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
Chronobauble

Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
Death Mark

Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
Fuel Cell

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Ghor’s Tome

4% (+4% on the stack) chance on kill to drop a treasure worth $25. Scales over time.
Harvester’s Scythe

Gain a 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
Hopoo Feather

Gain +1 (+1 per stack) maximum jump count.
Infusion

Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
Item Scrap, Green

Does nothing. Prioritized when used with 3D Printers.
Kjaro’s Band

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
Leeching Seed

Dealing damage heals you for 1 (+1 per stack) health.
Lepton Daisy

Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
Old Guillotine

Instantly kill Elite monsters below 13% (+13% per stack) health.
Old War Stealthkit

Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
Predatory Instincts

Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
Razorwire

Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
Red Whip

Leaving combat boosts your movement speed by 30% (+30% per stack).
Rose Buckler

Increase armor by 30 (+30 per stack) while sprinting.
Runald’s Band

Hits that deal more than 400% damage also blast enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
Squid Polyp

Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
Ukulele

25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
War Horn

Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
Wax Quail

Jumping while sprinting boosts you forward by 10m (+10m per stack).
Will-o’-the-wisp

On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
Aegis

Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
57 Leaf Clover

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
Alien Head

Reduce skill cooldowns by 25% (+25% per stack).
Brainstalks

Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
Brilliant Behemoth

All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
Ceremonial Dagger

Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
Defensive Microbots

Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
Dio’s Best Friend

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
Frost Relic

Killing an enemy surrounds you with an ice storm that deals 600% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).
H3AD-5T v2

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
Happiest Mask

Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
Hardlight Afterburner

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Interstellar Desk Plant

On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 10% of maximum health every second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
Item Scrap, Red

Does nothing. Prioritized when used with 3D Printers.
N’kuhana’s Opinion

Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Rejuvenation Rack

Heal +100% (+100% per stack) more.
Resonance Disc

Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn’t kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
Sentient Meat Hook

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
Shattering Justice

After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
Soulbound Catalyst

Kills reduce equipment cooldown by 4s (+2s per stack).
Unstable Tesla Coil

Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
Wake of Vultures

Gain the power of any killed elite monster for 8s (+5s per stack).
Artifact Key

A stone shard with immense power.
Charged Perforator

10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
Empathy Cores

Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
Genesis Loop

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds.
Halcyon Seed

Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
Irradiant Pearl

Increases ALL stats by 10% (+10% per stack).
Item Scrap, Yellow

Does nothing. Prioritized when used with 3D Printers.
Little Disciple

Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
Mired Urn

While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be ‘tethered’ to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
Molten Perforator

10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
Planula

Heal from incoming damage for 15 (+15 per stack).
Queen’s Gland

Every 30 seconds, summon a Beetle Guard with a bonus of 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
Shatterspleen

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
Titanic Knurl

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
Beads of Fealty

Seems to do nothing… but…
Brittle Crown

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
Corpsebloom

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
Essence of Heresy

Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Focused Convergence

Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
Gesture of the Drowned

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
Hooks of Heresy

Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 175% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Mercurial Rachis

Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
Purity

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
Shaped Glass

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
Strides of Heresy

Replace your Utility Skill with Shadowfade. Fadeaway, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Transcendence

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Visions of Heresy

Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Effigy of Grief

ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
Glowing Meteorite

Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
Helfire Tincture

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Spinel Tonic

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%. When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
Blast Shower

Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
Disposable Missile Launcher

Fire a swarm of 12 missiles that deal 12×300% damage.
Eccentric Vase

Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
Foreign Fruit

Instantly heal for 50% of your maximum health.
Forgive Me Please

Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
Fuel Array

Looks like it could power something. EXTREMELY unstable…
Gnarled Woodsprite

Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
Gorag’s Opus

All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
Jade Elephant

Gain 500 armor for 5 seconds.
Milky Chrysalis

Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
Ocular HUD

Gain +100% Critical Strike Chance for 8 seconds.
Preon Accumulator

Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
Primordial Cube

Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
Radar Scanner

Reveal all interactable within 500m for 10 seconds.
Recycler

Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
Royal Capacitor

Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
Sawmerang

Throw three large saw blades that slice through enemies for 3×400% damage. Also deals an additional 3×100% damage per second while bleeding enemies. Can strike enemies again on the way back.
SuperMassive Leech

Heal for 20% of the damage you deal. Lasts 8 seconds.
The Back-up

Call 4 Strike Drones to fight for you. Lasts 25 seconds.
The Crowdfunder

Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
Volcanic Egg

Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
Her Biting Embrace

Become an aspect of ice.
Ifrit’s Distinction

Become an aspect of fire.
N’kuhana’s Retort

Become an aspect of corruption.
Shared Design

Become an aspect of perfection.
Silence Between Two Strikes

Become an aspect of lightning.
Spectral Circlet

Become an aspect of incorporeality.
Survivors
Acrid

Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Artificer

The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Bandit

The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Captain

The Captain is a unique survivor that can control the battlefield with utility and damage – with help from the UES Safe Travels.
Commando

The Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Engineer

The Engineer is a unique class that requires planning and positioning to be successful.
Heretic

The Heretic is a powerful character who can only be accessed through extraordinary means.
Huntress

The Huntress is an extremely mobile but fragile survivor with a high damage output.
Loader

The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Mercenary

The Mercenary is a high-skill melee survivor that uses his many dodges to weave in and out of combat.
MUL-T

MUL-T is an aggressive survivor who has the tools necessary for any job!
REX

REX is a half-robot/half-plant that uses HP to cast devastating skills from a distance.
Artifacts
Artifact of Chaos

Friendly fire is enabled for both survivors and monsters alike.
Artifact of Command

Choose your items.
Artifact of Death

When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
Artifact of Dissonance

Monsters can appear outside their usual environments.
Artifact of Enigma

Spawn with random equipment that changes every time it’s activated.
Artifact of Evolution

Monsters gain items between stages.
Artifact of Frailty

Fall damage is doubled and lethal.
Artifact of Glass

Allies deal 500% damage but have 10% health.
Artifact of Honor

Enemies can only spawn as elites.
Artifact of Kin

Monsters will be of only one type per stage.
Artifact of Sacrifice

Monsters drop items on death, but Chests no longer spawn.
Artifact of Soul

Wisps emerge from defeated monsters.
Artifact of Spite

Enemies drop multiple exploding bombs on death.
Artifact of Swarms

Monster spawns are doubled, but monster maximum health is halved.
Artifact of Vengeance

Your relentless doppelganger will invade every 10 minutes.
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